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1. Weapon accuracy score - in Player Features and Ideas Discussion [original thread]
please bring back the tracking in rads/sec. honestly - this accuracy score is pretty meaningless and has just replaced actual valuable useful information. i though the current design mantra was to remove bad complexity, not add it.
- by Dave Stark - at 2016.05.07 08:44:43
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2. CAPTCHA for market orders - in Player Features and Ideas Discussion [original thread]
Anise Tig'res wrote: Install a CAPTCHA no. words cannot describe how much i'd like a series of unfortunate events to happen to you for the mere suggestion of this idea.
- by Dave Stark - at 2015.08.08 10:56:30
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3. 1-day PLEX via PLEX Store - in Player Features and Ideas Discussion [original thread]
Alyxportur wrote: Dave Stark wrote: [quote=Alyxportur][quote=Cidanel Afuran]My biggest question is simply why? 30 day plexes are more than adequate in activating alt accounts in order to use them. more than adequate = beyond or exceeding ...
- by Dave Stark - at 2015.07.29 03:32:53
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4. Make PvE more PvP-Like. - in Player Features and Ideas Discussion [original thread]
They tried it. We got those ****** burner missions.
- by Dave Stark - at 2015.07.28 22:09:26
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5. 1-day PLEX via PLEX Store - in Player Features and Ideas Discussion [original thread]
Alyxportur wrote: Cidanel Afuran wrote: My biggest question is simply why? Why is this needed? What pain point does it solve, or what benefit does it add? The old thread and my post discuss that not everyone wants or needs an account ac...
- by Dave Stark - at 2015.07.28 21:21:37
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6. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
LastGunslinger Tull wrote: Thank god, missiles are finally getting some love. where? when?
- by Dave Stark - at 2015.07.08 17:33:57
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7. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
afkalt wrote: Indeed, I guess we'll find out when the deployment successfully re-completes tomorrow :) to avoid such embarrassments, perhaps CCP should invest in setting up an additional server purely for testing things. maybe even open it u...
- by Dave Stark - at 2015.07.08 05:29:19
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8. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
Kamahl Daikun wrote: Dave Stark wrote: Kamahl Daikun wrote: Even Bombers don't use Torps. uhh, yeah they do. Can't remember the last time I was flying in Null and thought to myself "Better watch out for those bomber torps!" funfa...
- by Dave Stark - at 2015.07.07 10:19:35
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9. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
Kamahl Daikun wrote: Even Bombers don't use Torps. uhh, yeah they do.
- by Dave Stark - at 2015.07.06 19:49:01
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10. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
Markos Cerrilus wrote: Chance Ravinne wrote: Mario Putzo wrote: HMs do not need a direct damage increase. They need you to revert the 12% reduction in explosion radius done in 2012 sometime. Thats it. Presently even with application mod...
- by Dave Stark - at 2015.07.05 19:00:39
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11. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
stoicfaux wrote: tl;dr - An entire missile balance package that maybe ships like the Typhoon can take advantage of, and even that is somewhat debatable. /grumble and a nerf to every ship using multiple application rigs, which due to how m...
- by Dave Stark - at 2015.07.03 15:45:07
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12. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
Mario Putzo wrote: Dave Stark wrote: Chance Ravinne wrote: Okay everyone so officially, for the record, application rig bonuses will be stacking penalized with both each other and with the new application modules. I'm sorry I couldn't get...
- by Dave Stark - at 2015.07.03 15:35:33
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13. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
Chance Ravinne wrote: Okay everyone so officially, for the record, application rig bonuses will be stacking penalized with both each other and with the new application modules. I'm sorry I couldn't get that made clearer sooner, and I was hoping...
- by Dave Stark - at 2015.07.03 15:18:56
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14. [June] Module Teiracide - Afterburners & Microwarpdrives - in Player Features and Ideas Discussion [original thread]
open market window "10mn" half the prop mods don't show up. the 5/50/500MN stuff is bad, don't do it.
- by Dave Stark - at 2015.05.04 14:11:56
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15. Announcement:[Feedback Wanted] Time Zone Mechanics Survey - in Player Features and Ideas Discussion [original thread]
Iowa Banshee wrote: It does seem unfair that the AUTZ always gets the downtime. Can we have a 25 hour clock on downtimes please. Now there's a thought - could we make the invulnerability timers work on a 25 hour clock as well - If you occupy...
- by Dave Stark - at 2015.04.06 13:12:27
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16. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Falin Whalen wrote: http://www.gifsforum.com/images/gif/not%20sure%20if%20serious/grand/87582072.gif :)
- by Dave Stark - at 2015.03.13 16:23:54
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17. Announcement:[Feedback Wanted] Time Zone Mechanics Survey - in Player Features and Ideas Discussion [original thread]
Scatim Helicon wrote: Any system by which players from one timezone are told "you can only affect this territory at 4am, set your alarm clocks or don't bother" is failing those players fundamentally. There should always be SOMETHING to do to at...
- by Dave Stark - at 2015.03.13 14:55:57
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18. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
knobber Jobbler wrote: Borachon wrote: rsantos wrote: If I drop SBUs now on your system you better go shot them. What I've I committed? A few sbus?! I have a hard time believing you don't actually see the difference between a 250m ISK...
- by Dave Stark - at 2015.03.13 13:28:34
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19. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Aralyn Cormallen wrote: Dave Stark wrote: well if you haven't been forced off it, the only option left is that you are indeed holding the grid. Except you haven't forced the close-range doctrine off it either, so they are holding the grid...
- by Dave Stark - at 2015.03.13 10:32:19
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20. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Aralyn Cormallen wrote: Dave Stark wrote: Aralyn Cormallen wrote: Ultimately, the purpose of the e-link is that the user must be holding the grid. if you're within 250km of the node and you can activate a link, clearly you are holding...
- by Dave Stark - at 2015.03.12 16:47:47
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